Bringing Creativity to Life for a New Generation
Turning a global rebrand into a suite of interactive apps that inspired millions of kids to create, play, and share.
Touchpoints
LEGO Friends Music Maker – song creation via loops + samples
LEGO Friends Art Maker – drag-and-drop design and customization
LEGO Friends Story Maker – interactive storytelling with dialogue + scenes
Android, iOS, and web-based experiences
Fully prototyped user flows and UI systems
Wireframes and collaborative testing on-site with LEGO’s Billund, Denmark team
Impact
LEGO Friends Art Maker surpassed 2.2 million downloads on Android alone
Apps were widely adopted across global LEGO Friends audiences
Sparked organic fan content, including user-generated YouTube videos
Supported a brand relaunch focused on creativity, empathy, and play
Challenge
LEGO Friends was evolving into a more emotionally grounded, inclusive brand. With new characters and story arcs, the team needed digital experiences that reflected this growth while staying intuitive and delightful for kids ages 6 to 12. The goal was to encourage creativity without compromising simplicity or safety.
Strategic Initiatives
We weren’t just creating entertainment. These apps needed to support open-ended creativity, emotional growth, and LEGO’s high standards for digital safety. Each experience was designed to invite kids into the LEGO Friends world in ways that felt personal and empowering.
01
Empower kids to create, not just consume
Each app was built around creative ownership. Kids could make their own songs, decorate scenes, or tell interactive stories using LEGO Friends characters, props, and settings.
02
Prototype early, refine with real users
I used low fidelity mockups and paper wireframes to collaborate with the LEGO Friends team on-site and remotely. Iterative testing helped shape smoother flows and more intuitive interactions.
03
Leading IPO-Stage Brand Communications
Every asset and layout was designed to work across device types and screen sizes. The apps needed to feel just as good on a classroom tablet as on a kid’s phone at home.
04
Support creativity beyond the screen
App outputs were designed to be saved, exported, and shared. This encouraged organic sharing and led to a wave of fan-generated content on YouTube and other platforms.
Outcomes
3 interactive apps released for Android, iOS, and web
Built for kids aged 6 to 12 with creativity at the core
Millions of downloads and creations worldwide
Hundreds of fan-made YouTube videos showcasing app creations
Strong feedback from kids, parents, and LEGO stakeholders
Kids brought the creativity. We gave it a canvas.

